Some weapons can fire in Fore, Port or Starboard arc, and some weapons can fire multiple arcs. You also get the profiles for the squads of fighters that are launched from the larger ships, bombers and even boarding craft, some of which can contain Spartans or even Elite Zealots.īelow is an example of the ship templates, that have an easy to use profile listed on it as well as showing the different arcs of fire that the ships can use. You can either have a UNSC Epoch class Heavy Carrier alone, or you can have it supported by a Paris class Frigate, this give you the advantage of having more firepower and better defenses while having to pay slightly more in the army list. They also show the different formations you can have the ships in. These are the ship profile cards that come in the boxset and explain all details of the ships that you will need to play the game, ex, ships type, movement, damage track, weapon profiles and special rules. Next to these cards are the special ORDER DICE, these are used in game to play the standard/special rules and help in deciding who has initiative. They explain their rank, command ship names, standard rules and special rules (which are used in the game to give advantages to your fleet) plus that commander’s UNIQUE ABILITY, a special rule that the commander can use mid-game. The photo above shows the Commander cards that have the special rules for the character who will lead your fleets. OK, so now lets talk about who will lead your fleet. The other book has game setups and special scenarios to play the epic space battles that lead up to and decide the fate of the UNSC fortress world of Reach. The core rulebook as shown on the right is absolutely packed full of amazing lore information, pictures from Spartan Games own collection of Halo ships (Including the beautiful Assault Carrier that should be out by the end of the year), and of course all the rules you will need to play the game. *An example of a game setup of Halo Fleet Battles* The UNSC have the obvious numbers advantage plus they can move faster then the enemy ships. The boxset gives you more ships for the UNSC but that is mainly due to the fact that the Covenant ships have much longer range and much stronger weapons. The ships are easy to put together and come on the sprues in such a way that you barely need the instructions to put them together (although the Paris class Frigate comes in one piece). What I will start with is some photos and descriptions of the contents of the boxset.Īs you can see above you get plenty of ships in the box, although I actually have two boxset’s worth of Covenant ships. So you know i’m not going into too much detail in the rules, but I will explain the basics of the game. Spartan Games release its Halo space combat game, Halo: Fleet Battles, in 2015 (see “ ‘Halo’ Comes to the Tabletop”).What I will be talking about today is something that I have been looking forward to since Salute 2015, the release of Halo Fleet Battles, from Spartan Games and 343 Industries. Spartan Games plans to release a Tournament Pack for retailers and Spartan Vanguards to support the release of the Battle for Reach starter set, as well as Demo Packs for participating retail stores. Additional units will be released as expansion sets following the starter set. The Covenant force will include 6 Elites, 30 Grunts, 2 Hunters, and 3 Ghosts. ![]() ![]() The UNSC force will include 42 infantry, 2 Warthogs, and 1 Spartan. The first product in the new line will be the Battle for Reach, a two-player starter box that will include the game rules, stats for both UNSC and Covenant forces, 26 custom dice, tokens, scenery, and a 1000 point battle force for each side in the conflict. A new mechanic, called the “Reaction System” allows players to react to any action their opponent takes out of turn, keeping players involved. The game mechanics use the same core system as Spartan’s Halo: Fleet Battles game, including the Firepower Rating Mechanic and the custom-designed Spartan Dice, which use image-based graphics to speed up gameplay. The game will be played using 1:100 scale models of vehicles and soldiers from the Halo game world, including infantry, Spartans, vehicles, and aerial units. Halo: Ground Command will be a tabletop miniatures game that recreates ground battles between the forces of the UNSC and the Covenant on the world of Reach. Halo: Ground Command will release in late summer. Spartan Games has released details of its second licensed Halo miniatures game.
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